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	<title>Comments on: 4D Hypercube Animation</title>
	<atom:link href="http://www.moillusions.com/2006/06/4d-hypercube-animation.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.moillusions.com/2006/06/4d-hypercube-animation.html</link>
	<description>Biggest Optical Illusions blog. Dedicated to visual phenomena and real life illusions. Daily updated.</description>
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	<item>
		<title>By: Sparky</title>
		<link>http://www.moillusions.com/2006/06/4d-hypercube-animation.html/comment-page-1#comment-139920</link>
		<dc:creator>Sparky</dc:creator>
		<pubDate>Wed, 21 Dec 2011 05:02:28 +0000</pubDate>
		<guid isPermaLink="false">http://testvurdlak8.wordpress.com/2006/06/06/4d-hypercube-animation/#comment-139920</guid>
		<description>You&#039;ve got to be kidding me-it&#039;s so transparnetly clear now!</description>
		<content:encoded><![CDATA[<p>You&#8217;ve got to be kidding me-it&#8217;s so transparnetly clear now!</p>
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	<item>
		<title>By: unknown</title>
		<link>http://www.moillusions.com/2006/06/4d-hypercube-animation.html/comment-page-1#comment-137659</link>
		<dc:creator>unknown</dc:creator>
		<pubDate>Mon, 14 Nov 2011 13:37:42 +0000</pubDate>
		<guid isPermaLink="false">http://testvurdlak8.wordpress.com/2006/06/06/4d-hypercube-animation/#comment-137659</guid>
		<description>no i got it the out gets in and then the in gets out</description>
		<content:encoded><![CDATA[<p>no i got it the out gets in and then the in gets out</p>
]]></content:encoded>
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	<item>
		<title>By: Trent</title>
		<link>http://www.moillusions.com/2006/06/4d-hypercube-animation.html/comment-page-1#comment-136387</link>
		<dc:creator>Trent</dc:creator>
		<pubDate>Thu, 27 Oct 2011 02:41:09 +0000</pubDate>
		<guid isPermaLink="false">http://testvurdlak8.wordpress.com/2006/06/06/4d-hypercube-animation/#comment-136387</guid>
		<description>Never the less, this animation really blew me when I first ....
Am I the only one who caught this??</description>
		<content:encoded><![CDATA[<p>Never the less, this animation really blew me when I first &#8230;.<br />
Am I the only one who caught this??</p>
]]></content:encoded>
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	<item>
		<title>By: anonamus</title>
		<link>http://www.moillusions.com/2006/06/4d-hypercube-animation.html/comment-page-1#comment-133190</link>
		<dc:creator>anonamus</dc:creator>
		<pubDate>Thu, 08 Sep 2011 22:17:13 +0000</pubDate>
		<guid isPermaLink="false">http://testvurdlak8.wordpress.com/2006/06/06/4d-hypercube-animation/#comment-133190</guid>
		<description>those rnt dementions stupid all the dimentions are of a phyical mesurement length width highth time isnt a dimention and neither is light or else the original mario would be 4d which its not</description>
		<content:encoded><![CDATA[<p>those rnt dementions stupid all the dimentions are of a phyical mesurement length width highth time isnt a dimention and neither is light or else the original mario would be 4d which its not</p>
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	<item>
		<title>By: Bunnasaur</title>
		<link>http://www.moillusions.com/2006/06/4d-hypercube-animation.html/comment-page-1#comment-130259</link>
		<dc:creator>Bunnasaur</dc:creator>
		<pubDate>Sun, 17 Jul 2011 20:33:05 +0000</pubDate>
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		<description>That&#039;s so cool! It kinda makes a cube in the middle :P</description>
		<content:encoded><![CDATA[<p>That&#8217;s so cool! It kinda makes a cube in the middle :P</p>
]]></content:encoded>
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	<item>
		<title>By: Allison</title>
		<link>http://www.moillusions.com/2006/06/4d-hypercube-animation.html/comment-page-1#comment-127246</link>
		<dc:creator>Allison</dc:creator>
		<pubDate>Tue, 31 May 2011 13:14:30 +0000</pubDate>
		<guid isPermaLink="false">http://testvurdlak8.wordpress.com/2006/06/06/4d-hypercube-animation/#comment-127246</guid>
		<description>haha i watched that in geometry class.</description>
		<content:encoded><![CDATA[<p>haha i watched that in geometry class.</p>
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	<item>
		<title>By: iamthecoolestpersonintheworld</title>
		<link>http://www.moillusions.com/2006/06/4d-hypercube-animation.html/comment-page-1#comment-125211</link>
		<dc:creator>iamthecoolestpersonintheworld</dc:creator>
		<pubDate>Wed, 04 May 2011 22:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://testvurdlak8.wordpress.com/2006/06/06/4d-hypercube-animation/#comment-125211</guid>
		<description>ps info from wiki</description>
		<content:encoded><![CDATA[<p>ps info from wiki</p>
]]></content:encoded>
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	<item>
		<title>By: iamthecoolestpersonintheworld</title>
		<link>http://www.moillusions.com/2006/06/4d-hypercube-animation.html/comment-page-1#comment-125210</link>
		<dc:creator>iamthecoolestpersonintheworld</dc:creator>
		<pubDate>Wed, 04 May 2011 22:31:49 +0000</pubDate>
		<guid isPermaLink="false">http://testvurdlak8.wordpress.com/2006/06/06/4d-hypercube-animation/#comment-125210</guid>
		<description>Mathematically four-dimensional space is simply a space with four spatial dimensions, that is a space that needs four parameters to specify a point in it. For example a general point might have position vector a, equal to

    \mathbf{a} = \begin{pmatrix} a_1 \\ a_2 \\ a_3 \\ a_4 \end{pmatrix}.

This can be written in terms of the four standard basis vectors (e1, e2, e3, e4), given by

    \mathbf{e}_1 = \begin{pmatrix} 1 \\ 0 \\ 0 \\ 0 \end{pmatrix}; \mathbf{e}_2 = \begin{pmatrix} 0 \\ 1 \\ 0 \\ 0 \end{pmatrix}; \mathbf{e}_3 = \begin{pmatrix} 0 \\ 0 \\ 1 \\ 0 \end{pmatrix}; \mathbf{e}_4 = \begin{pmatrix} 0 \\ 0 \\ 0 \\ 1 \end{pmatrix}, 

so the general vector a is

    \mathbf{a} = a_1\mathbf{e}_1 + a_2\mathbf{e}_2 + a_3\mathbf{e}_3 + a_4\mathbf{e}_4.

Vectors add, subtract and scale as in three dimensions. The dot product also generalizes to four dimensions, like so:

    \mathbf{a} \cdot \mathbf{b} = a_1 b_1 + a_2 b_2 + a_3 b_3 + a_4 b_4.

It can be used to calculate the norm or length of a vector,

    \left&#124; \mathbf{a} \right&#124; = \sqrt{\mathbf{a} \cdot \mathbf{a} } = \sqrt{{a_1}^2 + {a_2}^2 + {a_3}^2 + {a_4}^2},

and calculate or define the angle between two vectors as

    \theta = \arccos{\frac{\mathbf{a} \cdot \mathbf{b}}{\left&#124;\mathbf{a}\right&#124; \left&#124;\mathbf{b}\right&#124;}}.

The cross product is not defined in four dimensions. Instead the exterior product is used for some applications, and is defined as follows

    \mathbf{a} \wedge \mathbf{b} = (a_1b_2 - a_2b_1)\mathbf{e}_{12} + (a_1b_3 - a_3b_1)\mathbf{e}_{13} + (a_1b_4 - a_4b_1)\mathbf{e}_{14} + (a_2b_3 - a_3b_2)\mathbf{e}_{23} + (a_2b_4 - a_4b_2)\mathbf{e}_{24} + (a_3b_4 - a_4b_3)\mathbf{e}_{34}.

This is bivector valued, with bivectors in four dimensions forming a six-dimensional linear space with basis (e12, e13, e14, e23, e24, e34). They can be used to generate rotations in four dimensions.
 
thats the math behind it! =]</description>
		<content:encoded><![CDATA[<p>Mathematically four-dimensional space is simply a space with four spatial dimensions, that is a space that needs four parameters to specify a point in it. For example a general point might have position vector a, equal to</p>
<p>    \mathbf{a} = \begin{pmatrix} a_1 \\ a_2 \\ a_3 \\ a_4 \end{pmatrix}.</p>
<p>This can be written in terms of the four standard basis vectors (e1, e2, e3, e4), given by</p>
<p>    \mathbf{e}_1 = \begin{pmatrix} 1 \\ 0 \\ 0 \\ 0 \end{pmatrix}; \mathbf{e}_2 = \begin{pmatrix} 0 \\ 1 \\ 0 \\ 0 \end{pmatrix}; \mathbf{e}_3 = \begin{pmatrix} 0 \\ 0 \\ 1 \\ 0 \end{pmatrix}; \mathbf{e}_4 = \begin{pmatrix} 0 \\ 0 \\ 0 \\ 1 \end{pmatrix}, </p>
<p>so the general vector a is</p>
<p>    \mathbf{a} = a_1\mathbf{e}_1 + a_2\mathbf{e}_2 + a_3\mathbf{e}_3 + a_4\mathbf{e}_4.</p>
<p>Vectors add, subtract and scale as in three dimensions. The dot product also generalizes to four dimensions, like so:</p>
<p>    \mathbf{a} \cdot \mathbf{b} = a_1 b_1 + a_2 b_2 + a_3 b_3 + a_4 b_4.</p>
<p>It can be used to calculate the norm or length of a vector,</p>
<p>    \left| \mathbf{a} \right| = \sqrt{\mathbf{a} \cdot \mathbf{a} } = \sqrt{{a_1}^2 + {a_2}^2 + {a_3}^2 + {a_4}^2},</p>
<p>and calculate or define the angle between two vectors as</p>
<p>    \theta = \arccos{\frac{\mathbf{a} \cdot \mathbf{b}}{\left|\mathbf{a}\right| \left|\mathbf{b}\right|}}.</p>
<p>The cross product is not defined in four dimensions. Instead the exterior product is used for some applications, and is defined as follows</p>
<p>    \mathbf{a} \wedge \mathbf{b} = (a_1b_2 &#8211; a_2b_1)\mathbf{e}_{12} + (a_1b_3 &#8211; a_3b_1)\mathbf{e}_{13} + (a_1b_4 &#8211; a_4b_1)\mathbf{e}_{14} + (a_2b_3 &#8211; a_3b_2)\mathbf{e}_{23} + (a_2b_4 &#8211; a_4b_2)\mathbf{e}_{24} + (a_3b_4 &#8211; a_4b_3)\mathbf{e}_{34}.</p>
<p>This is bivector valued, with bivectors in four dimensions forming a six-dimensional linear space with basis (e12, e13, e14, e23, e24, e34). They can be used to generate rotations in four dimensions.</p>
<p>thats the math behind it! =]</p>
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	</item>
	<item>
		<title>By: SefronZ</title>
		<link>http://www.moillusions.com/2006/06/4d-hypercube-animation.html/comment-page-1#comment-115657</link>
		<dc:creator>SefronZ</dc:creator>
		<pubDate>Tue, 21 Dec 2010 15:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://testvurdlak8.wordpress.com/2006/06/06/4d-hypercube-animation/#comment-115657</guid>
		<description>the 4° dimension is the time :)
the 5° dimension is the light :)
and maybe there is 6 more dimensions</description>
		<content:encoded><![CDATA[<p>the 4° dimension is the time :)<br />
the 5° dimension is the light :)<br />
and maybe there is 6 more dimensions</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: derek</title>
		<link>http://www.moillusions.com/2006/06/4d-hypercube-animation.html/comment-page-1#comment-115623</link>
		<dc:creator>derek</dc:creator>
		<pubDate>Tue, 21 Dec 2010 03:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://testvurdlak8.wordpress.com/2006/06/06/4d-hypercube-animation/#comment-115623</guid>
		<description>it looks kool, but i think its being turned round and round.</description>
		<content:encoded><![CDATA[<p>it looks kool, but i think its being turned round and round.</p>
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	<item>
		<title>By: Guido de Mossimo</title>
		<link>http://www.moillusions.com/2006/06/4d-hypercube-animation.html/comment-page-1#comment-114317</link>
		<dc:creator>Guido de Mossimo</dc:creator>
		<pubDate>Mon, 06 Dec 2010 01:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://testvurdlak8.wordpress.com/2006/06/06/4d-hypercube-animation/#comment-114317</guid>
		<description>it kind of folds into itself........ coolio tho</description>
		<content:encoded><![CDATA[<p>it kind of folds into itself&#8230;&#8230;.. coolio tho</p>
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	<item>
		<title>By: javacuzi</title>
		<link>http://www.moillusions.com/2006/06/4d-hypercube-animation.html/comment-page-1#comment-100058</link>
		<dc:creator>javacuzi</dc:creator>
		<pubDate>Fri, 28 May 2010 13:23:40 +0000</pubDate>
		<guid isPermaLink="false">http://testvurdlak8.wordpress.com/2006/06/06/4d-hypercube-animation/#comment-100058</guid>
		<description>thats too cool</description>
		<content:encoded><![CDATA[<p>thats too cool</p>
]]></content:encoded>
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	<item>
		<title>By: Noone</title>
		<link>http://www.moillusions.com/2006/06/4d-hypercube-animation.html/comment-page-1#comment-91479</link>
		<dc:creator>Noone</dc:creator>
		<pubDate>Sun, 14 Feb 2010 13:56:11 +0000</pubDate>
		<guid isPermaLink="false">http://testvurdlak8.wordpress.com/2006/06/06/4d-hypercube-animation/#comment-91479</guid>
		<description>I luv this</description>
		<content:encoded><![CDATA[<p>I luv this</p>
]]></content:encoded>
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		<title>By: steve</title>
		<link>http://www.moillusions.com/2006/06/4d-hypercube-animation.html/comment-page-1#comment-88515</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Tue, 05 Jan 2010 23:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://testvurdlak8.wordpress.com/2006/06/06/4d-hypercube-animation/#comment-88515</guid>
		<description>its from that movie called &quot;The Flatlands&quot;</description>
		<content:encoded><![CDATA[<p>its from that movie called &#8220;The Flatlands&#8221;</p>
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		<title>By: Silver</title>
		<link>http://www.moillusions.com/2006/06/4d-hypercube-animation.html/comment-page-1#comment-87359</link>
		<dc:creator>Silver</dc:creator>
		<pubDate>Fri, 18 Dec 2009 08:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://testvurdlak8.wordpress.com/2006/06/06/4d-hypercube-animation/#comment-87359</guid>
		<description>I must get one of these in RL. I will play with it for hours!</description>
		<content:encoded><![CDATA[<p>I must get one of these in RL. I will play with it for hours!</p>
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